"HANG 10"
A surfin' solitaire card game
By Chris Rohloff (Roll Off Games)
(June 2017)
"HANG 10" is fun, tense solo card game that is all about picking the right time to catch a wave and surfin' it as long as you can. Watch for the right wave, pass on the bad ones, and don't wipe out! Grab your board, and let's "HANG 10"!
COMPONENTS:
Standard Deck of Playing cards (remove jokers)
6 tokens (representing 10vp each)
9 tokens (representing 1vp each)
SET UP:
Set tokens off to one side. These will be used during the game to track your score.
Shuffle deck of cards, deal yourself a hand of 10 cards* and then place 4 cards face up on the table creating four single card columns. These 4 single face up cards represent four "approaching waves". Place the remaining cards in a stack face down, to the left of the row of the "approaching waves", as the draw pile.
(*It is best to organize your hand of cards by suit, and within each suit in sequence)
Please Note: there must only be 4 waves on the table at a time.
You are now ready to "HANG 10"
A TURN consists of:
drawing 1 card
then, playing 1 card according to the following rules.
YOUR TURN EXPLAINED:
At the beginning of your turn you must draw 1 card from either the face down draw pile or a single face up "approaching wave" card and add it to your hand of 10 cards.
If you draw a face up "approaching wave" card you must immediately replace it with any single card from your hand, face up on the table creating a new "approaching wave". This ends your turn. (there may never be more or less then 4 columns / "waves" of face up cards on the table.)
Once a card has been played on top of an "approaching wave", you are now surfin' and cards may no longer be drawn from that "wave" (column of cards).
If you draw a face down card from the draw deck you add it to your hand of 10 cards. Then choose one of the 11 cards in your hand to play onto a "wave" to continue surfin'.
There are two ways to surf a wave:
SURFIN' A WAVE IN SEQUENCE:
Cards played in sequence must be in the same suit and can be played in ascending or descending order, and may even alternate between ascending and descending order so long as there are no gaps in the numbers played in the "wave".
EXAMPLE: 8H, 7H, 9H, 6H, 5H
This is a legal wave because each card is a heart (same suit), and there are no gaps in the ascending and descending sequence because the 9H is in ascending order from the 8H, followed by the 6H, which is in descending order from the 7H. (This is good surfin' bra!) The next card played could be either the 4H or the 10H
Note: in sequence Aces counts as both a 1 and a 14 at the same time. So an ace may played after a king, because it is one higher then a king, and then be followed by a 2 because the 2 is one higher then the ace.
SURFIN' A WAVE IN SETS:
Cards played in sets must be of the same rank (number) and of a different suits. (Max wave is 4 cards). Tip: Waves formed this way score points quickly, but are dangerous because they form potential gaps in future sequences.
EXAMPLE: 10H, 10S, 10D, 10C
KICKING OUT: (scoring)
IMMEDIATELY after adding an additional card to a "wave" (column of cards) you must decide If you will "kick out" or keep SURFIN'. If you choose to keep surfin' be careful to not "wipe out"
If you choose to "kick out" you will first score the wave (See scoring below) by taking the appropriate number of tokens and adding them to a score pile in front of you.
Then you will remove all the cards from he wave (including the approaching wave card) and place them in a face up pile off to the side.
Then create a new "approaching wave" by flipping over a face down card from the draw pile and adding it to the table.
After you have done this you continue taking turns until you reach the end of the game.
WIPE OUT:
if during your turn, after you have drawn a card, you are unable to add a card to a wave to continue surfin' in sequence or surfin' in sets, you have WIPED OUT!
When you wipe out, remove all the cards in a single wave and place them in the wipe out pile face up the the left of the draw pile. Then, from your hand of cards, place a card on the table to form a new "approaching wave". (You would once again have 10 cards in your hand)
Cards in the wipe out pile are each -1 VP at the end of the game.
SCORING:
Waves are scored based on the number of cards in the wave. The more cards in the wave the higher the score.
Card counts listed below always include the "approaching wave" card as well as all other cards in the "wave".
For a wave to be scored there must be a minimum of 2 cards in the wave.
WAVES IN SEQUENCE:
2 cards (minimum for a kick out) = 0vp
3 cards = 1vp
4 or more cards VP are equal to number of cards in the wave (ex: 4 cards = 4vp)
6 or more cards receive +2vp (ex: 8 cards = 8vp + 2vp = 10vp)
WAVES IN SETS:
Each card in a set = 1 VP
(Ex: 2 cards in a set = 2 VP)
THE "10" (special card)
When scorning a "wave in sequence", The 10 of each suit is worth 1 additional VP
When scoring a "wave in sets", if you have all four "10" cards in the wave, they are each worth 2vp for a total wave score of 8vp.
Otherwise they only score 1vp each just like any other card in a set.
WIPE OUT PILE:
Each card in the wipe out pile is -1vp
HIGHEST POSSIBLE SCORE: 68vp
GAME END:
After the last card is drawn from the face down draw deck you may continue adding cards from your hand to waves and scoring them. When you are no longer able to add cards to waves the game is over. The remaining cards in your hand, and on the table are discard and NOT included in any final scoring.
Final thoughts;
The fun of "HANG 10" is in the timing. Waiting patiently for the right time to start a wave is key. Don't rush into a wave until you know you can ride for as long as possible. Hanging onto your cards is literally the name of the game! ("Hang 10" get it?!?!)
Also, regardless of your final score, if you can finish the game without a wipe out you have done very well! Most of all have fun! I hope you will enjoy playing "Hang 10" as much as I do.
Thanks for playing!
If you have any questions or comments please let me know via email: chris.rohloff@gmail.com

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